![]() Removed the cool down for stamina recovery after jogging/sprinting, and reduced the stamina drain rate.Your jogging speed now increases gradually as more pages are collected.Added shadows (not especially noticeable except in lit areas).Added different light sources (unlocked after beating the game once). ![]() Also now includes links to Slender Man info and YouTube series. Improved main menu and added music to it.Added a subtitle to the game ('The Eight Pages') to differentiate it from future versions. ![]() Your only hope is to collect all 8 pages before it catches you. I have been incredibly impressed by Parsec Productions and Slender: Eight Pages, and I cannot wait to see how they will handle their growing fanbase.But as you are looking for them, you are being stalked by an entity that grows more persistent and relentless as each page is collected, an entity that you cannot even look at for long, let alone fight. Parsec Productions has succeeded where many others have failed, and the response has been so enthusiastic that the company feels confident that their next game can be paid (unlike the free to download Eight Pages). There are massive marketing campaigns for almost every mainstream game, and independent studios are putting out as much effort as possible to attract attention. it proves that independent games are a force to be reckoned with.Įveryone, from the largest studios to the tiniest one-person creator, is trying desperately to court potential consumers. Games need to be good, not just technically impressive. In a time when everything seems to be getting bigger, brighter, and more complicated, this simple game has appeared everywhere. I have personally witnessed multiple people playing over and over, equally invested in the outcome on the first and fifth times through the game. Slender is not a complicated game, but it is addictive. it proves that games don't need to be overly complicated to be successful. This game, however, attracted quite a bit of attention, and word of mouth has spread the idea throughout the internet and the outside world. Although some people might be aware of the idea of the Slender Man, there was not really an audience waiting eagerly for a game interpretation. The Slender Man legend has been around for a while, but it has not penetrated the mass American consciousness. it proves that independent games can create and maintain an audience. You might be saying, 'duh, Kate, this is all incredibly obvious, why should we care?' There are many reasons, actually, but they break down to three major points. Slender: Eight Pages has been incredibly successful, and a sequel is currently in the works. There are reviews everywhere, and there are some hilarious videos on Youtube of players panicking while playing. I am not the first person to write about this game, and I certainly will not be the last. The Slender Man is not outwardly horrifying in a traditional blood-and-guts sense, but somehow seeing him standing in the quiet woods is utterly terrifying. The simplicity of the game actually enhances the experience, in my opinion. The concept of the game is incredibly simple- find the eight pages hidden around the game, don't let the Slender Man catch you, and definitely don't stare at him for too long. Fate intervened, however, in the form of this friend locking his girlfriend and I in a room with him while he played the game. I am not a fan of horror (a fact my freshman-year roommate found endlessly amusing) so I never thought I would experience the actual game. (100% legitimate picture from my Facebook account)
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